We're looking for a Staff/Principal Product Designer to lead design for Synthesia's core creation and editing experience. This area is central to redefining how video is created: removing the need for traditional editing while increasing the quality and consistency of what customers can produce.
You'll operate as a senior IC: setting direction, influencing roadmap decisions, shaping bets with Product and Engineering leaders, and raising the craft bar across the entire creation experience. We're building a video creation platform for everyone, not a specialist tool.
Key responsibilities include:
- Designing canvas + timeline/editor workflows that feel approachable on the surface and powerful in depth.
- Creating repeatable interaction patterns that scale across the creation experience and help users build a consistent mental model.
- Improving creation quality through better structure, guidance, and feedback loops while users are building content.
- Enabling collaboration and iteration inside the editor (reviews, handoffs, reusable patterns, consistency).
In this role, you will:
- Own major creation/editor bets end-to-end, from problem framing to shipped outcomes and iteration.
- Set a design vision for key parts of the editor, and influence adjacent product surfaces to stay coherent.
- Partner closely with Product and Engineering to define what “great” looks like (principles, quality bar, success metrics) and then drive toward it.
- Prototype and test interaction models quickly (and know when high-fidelity matters).
- Raise the bar on craft: interaction design, UI quality, systems thinking, and consistency across the creation experience.
You should apply if you bring significant experience designing complex, high-usage product surfaces (creation tools, editors, collaboration/canvas-based products). Strong craft in interaction design and UI, and a track record of shipping work that measurably improves the product experience.
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