Full Time

Graphics Software Engineer – Consumer Devices at OpenAI

Company OpenAI
Location San Francisco
Salary $325K – $405K
How You'll Work hybrid
Sector Technology
Posted Posted 0 days ago

Job Description

Compensation

The base pay offered may vary depending on multiple individualized factors, including market location, job-related knowledge, skills, and experience. If the role is non-exempt, overtime pay will be provided consistent with applicable laws. In addition to the salary range listed above, total compensation also includes generous equity, performance-related bonus(es) for eligible employees, and the following benefits.

  • Medical, dental, and vision insurance for you and your family, with employer contributions to Health Savings Accounts
  • Pre-tax accounts for Health FSA, Dependent Care FSA, and commuter expenses (parking and transit)
  • 401(k) retirement plan with employer match
  • Paid parental leave (up to 24 weeks for birth parents and 20 weeks for non-birthing parents), plus paid medical and caregiver leave (up to 8 weeks)
  • Paid time off: flexible PTO for exempt employees and up to 15 days annually for non-exempt employees
  • 13+ paid company holidays, and multiple paid coordinated company office closures throughout the year for focus and recharge, plus paid sick or safe time (1 hour per 30 hours worked, or more, as required by applicable state or local law)
  • Mental health and wellness support
  • Employer-paid basic life and disability coverage
  • Annual learning and development stipend to fuel your professional growth
  • Daily meals in our offices, and meal delivery credits as eligible
  • Relocation support for eligible employees
  • Additional taxable fringe benefits, such as charitable donation matching and wellness stipends, may also be provided.

About the Team

The Graphics team builds the graphics runtimes and rendering systems that power next-generation user interfaces and visual experiences. We work across rendering pipelines, display composition, and GPU optimization to deliver beautiful, performant, and reliable real-time graphics across devices. Our work spans from early architecture through production, partnering closely with camera, vision, and UX teams to create seamless visual interactions.

About the Role

As a Graphics engineer, you will design, implement, and optimize real-time rendering pipelines and graphics frameworks for 2D and 3D applications. You’ll own the end-to-end display and composition path,covering swapchains, frame pacing, vsync, color/HDR, and zero-copy buffer flow,while driving system reliability and performance at scale.

We’re looking for engineers who combine deep technical expertise in rendering and GPU systems with a strong product sense for crafting responsive, high-quality user experiences.

In this role, you will:

  • Build and evolve graphics runtimes and libraries (text/raster, image pipelines, materials/shaders, scene graph) for app/UI developers.
  • Design, implement, and optimize real-time rendering pipelines (2D/3D) using Vulkan or OpenGL ES.
  • Own the display and composition path, including swapchains, frame pacing, vsync, color/HDR, and zero-copy buffer flow.
  • Establish performance and quality bars through GPU/CPU profiling, frame-time analysis, and optimization for memory, power, and thermal budgets.
  • Collaborate with camera, vision, and UX teams to enable compositing, effects, and media/compute interoperability.
  • Drive reliability through robust startup/shutdown, crash capture, graceful GPU resets, and automated graphics tests in CI.

You might thrive in this role if you:

  • Have deep experience shipping graphics or high-performance systems on Linux, Android, or iOS devices.
  • Have built or contributed to UI/rendering frameworks.
  • Are familiar with Vulkan, Metal, or OpenGL ES.
  • Are proficient in C/C++ and modern shading languages.
  • Understand display pipelines and windowing/compositors (e.g., DRM/KMS, Wayland, SurfaceFlinger/HWC, macOS/iOS render server, IOMobileFramebuffer).
  • Have a proven track record shipping real-time rendering features with tight latency, power, and memory constraints.
  • Are fluent with profiling and debugging tools (RenderDoc, Xcode Metal frame debugger, perf/ftrace/Instruments, GDB/LLDB).
  • Enjoy working closely with designers to balance visual ambition and engineering constraints.
  • (Nice to have) Experience with text and 2D stacks (Skia, FreeType/HarfBuzz, CoreGraphics) or vector/raster pipelines.
  • (Nice to have) Familiarity with color management and HDR (ICC color profiles, wide-gamut workflows).
  • (Nice to have) Experience with compute/graphics interop (Vulkan compute, CUDA/OpenCL/Metal) and image processing chains.
  • (Nice to have) Exposure to graphics driver or Mesa stack development, or kernel/media paths.
  • (Nice to have) Experience with robotics, AR/VR, wearables, or other real-time, resource-constrained products.

About OpenAI

OpenAI is an AI research and deployment company dedicated to ensuring that general-purpose artificial intelligence benefits all of humanity. We push the boundaries of the capabilities of AI systems and seek to safely deploy them to the world through our products. AI is an extremely powerful tool that must be created with safety and human needs at its core, and to achieve our mission, we must encompass and value the many different perspectives, voices, and experiences that form the full spectrum of humanity.

Equal Employment Opportunity

We are an equal opportunity employer, and we do not discriminate on the basis of race, religion, color, national origin, sex, sexual orientation, age, veteran status, disability, genetic information, or other applicable legally protected characteristic.

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