This role exists to develop highly scalable technology based on state-of-the-art research in computer science.
What you'll do
As a Research Engineer, you will develop highly scalable technology based on state-of-the-art research in computer science, such as computer vision, computer graphics, and machine learning.
- Develop highly scalable technology based on state-of-the-art research in computer science, such as computer vision, computer graphics, and machine learning.
- Work on design, optimisation and benchmark of cutting-edge technology related to building photorealistic avatars with neural rendering.
- Collaborate with Research Scientists and Engineers to scale and mature first-of-their-kind telepresence system via deep learning frameworks (eg. PyTorch) and to integrate with Meta’s platform to a highly scalable telepresence service.
- Work with people from both machine and human perception teams to run experiments of research ideas into testing stage and evaluate the performance of the latest algorithms that advance the state-of-the-art in AR/VR systems.
What you need
- Requires Master's Degree (or foreign degree equivalent) in Computer Vision, Computer Science, Engineering, Robotics, Applied Sciences, Mathematics, Physics, or a related field.
- Completion of one graduate-level course, one research project, or one internship involving the following skills:
- C, C++, C#, or Java
- Python
- Computer Vision or Computer Graphics
- Machine learning
- PyTorch, TensorFlow, or similar Deep Learning frameworks